09 Feb, 2022
Retro Football ManagementRetro Football Manager is a sports management simulator with a large database of 80s and 90s teams and seasons that alludes to the good old days of Championship Manager on the Amiga. Unfortunately, some of its mechanics kill the potential for a nostalgic walk down memory lane.
At its core, the game has us pick a top-flight football team from a frankly staggering list of leagues and seasons and take it all the way to the finale. The amount of effort put into accurately populating so many teams over so many years truly deserves praise and is one of the game’s highlights.
To proceed from one season to another, we must meet or surpass a season objective through careful team selection and clever use of transfers. And that’s about it. The experience is very barebones, with no training and no individual or team orders. Some might appreciate this simplicity, but to others, its lack of traditional sports management mechanics makes it feel almost soulless.
In fact, the only tactical decision to be made after choosing the starting goalkeeper is to pick the number of defenders, midfielders, and attackers. Not to mention the poor match engine that, while functional, offers no information about our team’s performance apart from goals and cards, and only shows ratings at the end of the game, at which point it’s too late to act on them.
Retro Football Manager monetizes through iAPs to instantly unlock teams and seasons or get more money, and incentivized ads after each game. These ads each reward us 1 million money, and it’s very difficult to stay profitable without them, making them feel almost mandatory.
Ultimately, it’s a brilliant idea for a game, hindered by overly simplistic gameplay and predatory monetization.
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